Technical Systems Designer
Hey there! I'm Evan Thaxter, a technical designer with a passion for elegant, evocative mechanics. For as long as I can remember, my favorite games have been the ones that use simple mechanics to efficiently convey their target experience. With extensive skill in both coding and design I can not only implement interesting systems myself, but also harmonize communication between design and programming needs.
As a graduate from Champlain College, I have strong working experience in Unity, Unreal (C++/Blueprint), Lua, Godot, and many more languages!
Clambering
(Solo Project, Godot)A game jam project made in a week. I used the Godot game engine's transform and physics systems to create tactile momentum based movement, and custom inverse kinematics.
Murder at Scramble Station
(Solo Project, Unreal 4)A project about solving a randomly generated film-noir mystery. I used existing Unreal Engine data structures and visual scripting to store and recall procedural NPC alibis.
Pleading Flames
(Team Project, Unity, Systems Designer)A first person survival horror game. I created documentation and assisted with implementing UI and other mechanics in Unity.