(Posted 2026-04-15)
The Two Domains of Mana
- Mana, the energy which allows magicians and their like to break the otherwise binding laws of reality, comes in two major varieties: Celestial and geomorphic.
- Celestial Mana is that which radiates from heavenly (or immaterial) bodies.
- Geomorphic Mana is that which is emitted from the core of the earth, and is then absorbed into other materials.
- Both types of mana have sub-varieites (moon mana, dirt mana, gold mana, thunder mana, etc.).
Recharging Magical Items
- To fill an item with Celestial Mana, it must have continuous vision of it’s source (exposed to the moon for 3 days, or see lightning for 7 strikes, and so on).
- As a result, weather and other sight related struggles are often bothersome to one seeking to infuse an item with Celestial Mana.
- It is for this reason (among others) that wizards sometimes build towers to the heavens, so that they may have a more uninhibited line of sight to the required mana.
- To fill an item with Geomorphic Mana, it must be entombed or surrounded by the requisite material (muddy water, gold, leaves, and so on).
- Those which require rare materials often produce exotic effects.
- The material may recharge it’s own mana naturally, but there have been notable cases where this can take decades, if not longer before it becomes suitable as a geomorphic source again.
- It is for this reason (among others) that wizards sometimes build vast underground complexes filled with odd materials, so that their sources may have a more direct exposure to Geomorphic Mana.
- Regardless, stronger magical effects often take more time to charge the item, though the size of the item infused may be quite small (a ring of fireball, for example).
Game Usage
- I’m using this to get inspiration for how to re-charge magic items (like in Masuritter), as I personally wanted more of a JRPG/anime styled system than folk tale styled (i.e, “betray a loved one to see through their lies forevermore”).
- Though, perhaps this is the seperaetion between academic magic and folk magic? Assumedly the latter may still work, but in a way that isn’t fully understood or respected.
- Since I’m often using Knave 2e. I’ll say that spellbooks have been built to sustain themselves for the most part, hence why they are such sought after items.
- I’ve often described the book part as majority manual on how to maintain the spell without accident, but I think I’ll add in the aspect of magical maintainace to it, as well.
- You could make an exact ratio for spell level to charge time. Personally, I think it’s going to be more of a guideline in my games, as rarity is also a factor.
- This paradigm is probably built on assumptions to be re-done, much like studies of the natural world. Therefore, I think having wizards argue about it is fun (such as the classification of mana infused in flames, metorites, or ocean winds).