(Posted 2026-04-03)
Decided to help a cool 3D artist (xRextle on twitter) with NaNoRenO 2026. The game will be a small, probably for free game on itch.io (and maybe as a freebie on steam if there’s interest?)
Considering we started a week late, it’s no surprise we missed the deadline. That being said, I DID manage to get our fem lead’s physics done today!
The skirt bones were murder. I had to use some extra spring bones + a BUNCH of internal colliders so the cloth would deform properly in motion.
Ironically, this is a visual novel, so I really shouldn’t have invested that much time into the physics (considering most of the game is going to be static poses procedurally combined with an idle animation or two; We won’t actually NEED to have that much motion simulation).
Though, since we’ve only got one (SUPER well modeled) character, I wanted to do her justice.
Otherwise, we finished the script in like half a week (I did the story outline and the artists and me collaborated on the writing). To release, we mainly just have to finish the following:
- Implementation of dialog + actions (just gonna re-use Sashimi Hearts code here I think)
- 3D Enviromnment (our plan was to only have one library room, thankfully)
- Probably only need like 3 props (bookshelf w/ books, a table, a window)
- Can likely grab some public domain assets and edit the geometry + texturing
- Lighting/skybox of environment (probably only ambient lighting, so that we can just add some variety to the environment)
- I’m gonna not model outside and just make the window really high up, to save time