(Posted 2026-04-03)

Decided to help a cool 3D artist (xRextle on twitter) with NaNoRenO 2026. The game will be a small, probably for free game on itch.io (and maybe as a freebie on steam if there’s interest?)

Considering we started a week late, it’s no surprise we missed the deadline. That being said, I DID manage to get our fem lead’s physics done today!

The skirt bones were murder. I had to use some extra spring bones + a BUNCH of internal colliders so the cloth would deform properly in motion.

Ironically, this is a visual novel, so I really shouldn’t have invested that much time into the physics (considering most of the game is going to be static poses procedurally combined with an idle animation or two; We won’t actually NEED to have that much motion simulation).

Though, since we’ve only got one (SUPER well modeled) character, I wanted to do her justice.

Otherwise, we finished the script in like half a week (I did the story outline and the artists and me collaborated on the writing). To release, we mainly just have to finish the following:

  1. Implementation of dialog + actions (just gonna re-use Sashimi Hearts code here I think)
  2. 3D Enviromnment (our plan was to only have one library room, thankfully)
    1. Probably only need like 3 props (bookshelf w/ books, a table, a window)
    2. Can likely grab some public domain assets and edit the geometry + texturing
  3. Lighting/skybox of environment (probably only ambient lighting, so that we can just add some variety to the environment)
    1. I’m gonna not model outside and just make the window really high up, to save time

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